Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula.
Get in the game The research is clear: human beings are born to play. In Game On? Brain On , Lindsay Portnoy unpacks the games and playful experiences that invite engagement and deep learning.
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.
Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning,