The Gamification Research Network (GRN) is a communication hub for researchers and students interested in studying the use of game design in non-game contexts, otherwise known as gamification, gameful design, or applied gaming.
Katie Salen offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to help students become lifelong learners and design thinkers.
Dr. Chris Haskell graduated high school with a 1.61 GPA and later earned his Ph.D. in education. He is focused on helping students discover their natural love for learning through gamified objectives and mechanisms designed to evoke critical thinking, creativity, and collaboration
Education and game developer, Lucien Vattel wants to transform the traditional idea of “school” into an interactive, digital ecosystem where students can immerse themselves in concepts like STEM through hands-on game-based learning activities.