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3D Printing

This guide contains resources for getting started with 3D printing, learning connections and recommended tools.

Books from Your ATA Library

The Art of Digital Fabrication

Integrate STEAM in your school through arts-based maker projects using digital fabrication tools commonly found in makerspaces like 3D printers, laser cutters, vinyl cutters, and CNC machines. The Art of Digital Fabrication makes the case for designing and making art with digital technology and provides the resources for bringing that work to life in classrooms and makerspaces.

Mastering 3D Printing

Mastering 3D Printing shows you how to get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient. Horvath shows you all of the technical details you need to know to go beyond simple model printing to make your 3D printer work for you as a prototyping device, a teaching tool, or a business machine.


This book covers a surprising variety of ways that the beginning printer can get started using it, whether it's for a science project, to replace a broken piece for something at home, an art class, or for the school play. This book will help turn anyone into a 3D printer enthusiast.

Fusion 360 for Makers

Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities.

3D Printer Projects for Makerspaces

Written in a tutorial, step-by-step manner, 3D Printer Projects for Makerspaces, shows how to use Fusion 360, SketchUp, Meshmixer, Remake, and Inkscape to create fun and useful things. Scanning, slicers, silicone molds, settings, and build plate orientation are also covered, as well as post-processing methods that will make your prints really pop! Inside, you'll learn to model, analyze and print a: phone case, coin bank, cookie cutter and more!

The Invent to Learn Guide to 3D Printing in the Classroom

Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.

Modern Leatherwork for Makers

Leatherworking is one of humankind's oldest skills and remains a fun and exciting way to make great-looking wearables, accessories, and cosplay items. 3D printers and even hobbyist-class CNC machines have created fantastic new opportunities for new directions in this popular hobby. The book is perfect for makers new to leatherworking, as well as experienced leatherworkers who want to understand how to integrate new digital fabrication tools into their workbench.

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