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Alice is a tool for teaching computing. It uses graphics and a drag-and-drop interface to create an engaging programming experience. With Alice, students can create animations, build interactive narratives, or program simple games in 3D. ...
Charles Babbage (1791-1871) was a computer pioneer who designed the first automatic computing engines. This exhibit uses video, text and images to explore his great invention and the creation of Babbage engines in the 21st Century.
Have you ever wanted to send an encoded messsage that only a handful of people could actually decode? This conversion tool will take any text string and convert it into binary code.
Draw.io is a great tool for creating flowcharts to illustrate program flow or ideas. It's simple to use - click on Help to get an introduction video and tips.
This video describes one of the key innovations in the development of modern computers: the transistor. Learn what a transistor is and how this small device enables all the amazing things computers can do.
This online exhibit covers the history of the groundbreaking Digital Equipment Corporation's PDP-1 (Programmed Data Processor-1) computer in 1959 and the Computer History Museum's recent restoration of a PDP-1 to working order. You will find many images and related documents in the exhibit.
"Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web." (site)
In many ways, our memories make us who we are, helping us remember our past, learn and retain skills, and plan for the future. And for the computers that often act as extensions of ourselves, memory plays much the same role.
Every time you use the Internet to watch a movie, listen to music, or check directions, your device is using the language of binary code. This video explains how colours, numbers, letters and music are conveyed using only the numbers 1 and 0.
This video explains network theory and how networks keep us connected. Learn how we live within a web of networks, not just on social media. How does Googling a single word provide millions of results?
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
Did you know? There are around 2.5 billion smartphone users in the world (as of 2018). What would we find if we opened those phones? We'd find rare metals including gold, silver, and copper. This video investigates the sustainability of phone production and how to reclaim these precious elements.
This timeline explores the history of computing from 1939 to 2015. Each year features illustrated descriptions of significant innovations. Select a year or a category to get started.
The modern hard drive is an object that can likely hold more information than your local library. But how does it store so much information in such a small space?
How did the idea of franchises get started? It's a successful business model, but it didn't originate with McDonald's. Learn about the history of franchise operations, which starts with an ambitious and successful woman.
This tool lets you investigate savings account earnings, credit card debt, and a stock market simulation. Type in a principal amount plus monthly contributions/payments. You will see your earnings or debt over time.
This NFL-themed video game was developed by Visa. Students of various ages can test their money management skills by answering financial questions that allow them to move down the field and score touchdowns.
Financial Soccer (Canadian Edition) is a multiple-choice question game; it tests students' knowledge of financial management skills as they advance down the field and try to score goals.
Did you know? There are around 2.5 billion smartphone users in the world (as of 2018). What would we find if we opened those phones? We'd find rare metals including gold, silver, and copper. This video investigates the sustainability of phone production and how to reclaim these precious elements.
These videos evaluates several things based on: health, environmental wellness, and economic wellness. Products reviewed include: light pollution, phones, milk, Facebook, Big Macs and toilet paper. Note: this series was created by an insurance company.
This animated module will give you a number of tips and tricks to open a sales pitch in a positive way, to raise your customer's attention and achieve success.
Focus groups are widely used by organizations to find out how their products will be received by an audience. But how are focus groups put together? And how did they come about in the first place? Hector Lanz explains how focus groups work.
How did the idea of franchises get started? It's a successful business model, but it didn't originate with McDonald's. Learn about the history of franchise operations, which starts with an ambitious and successful woman.
This video discusses business management and probabilities as it explains the practice of businesses (airlines, hotels, doctors' offices) selling or booking more than their capacity.
This animated video explains Marketing ROI (Return On Investment), how you can calculate it and why it is so important for a Marketing Manager. Students can also learn how to justify marketing efforts by calculating marketing ROI.
Charles Babbage (1791-1871) was a computer pioneer who designed the first automatic computing engines. This exhibit uses video, text and images to explore his great invention and the creation of Babbage engines in the 21st Century.
Draw.io is a great tool for creating flowcharts to illustrate program flow or ideas. It's simple to use - click on Help to get an introduction video and tips.
Every time you use the Internet to watch a movie, listen to music, or check directions, your device is using the language of binary code. This video explains how colours, numbers, letters and music are conveyed using only the numbers 1 and 0.
This video explains network theory and how networks keep us connected. Learn how we live within a web of networks, not just on social media. How does Googling a single word provide millions of results?
This timeline explores the history of computing from 1939 to 2015. Each year features illustrated descriptions of significant innovations. Select a year or a category to get started.