This guide contains resources about the Wright Brothers, the history of aviation and the science of flight.

- Air Taxi Design Challenge (Educator Guide)Students learn about futuristic air taxis, come up with a design for an air taxi, and then make a model of their design.
- Air Taxi Design Challenge (Student Guide)Students learn about futuristic air taxis, come up with a design for an air taxi, and then make a model of their design.
- Attack of the Drones– Coding Activity GuideIn these activities for grades 6-12, students follow a tutorial to use Scratch to create a side scrolling game in which they pilot a drone through traffic.
- Bernoulli’s Principle: Principles of FlightStudents will learn about forces and motion as they see how the work of Bernoulli and Newton help explain flight.
- Drag and Aircraft DesignThrough a series of simple hands-on activities, students learn about engineering design, drag and why these are important to aeronautical engineers.
- Explore Flight: Wind Tunnels (Educator Guide)Students use what they know about the 4 forces of flight in this challenge to design, build, and test a model plane in a simple wind tunnel.
- Explore Flight: Wind Tunnels (Student Guide)Student are challenged to design, build, and test a model plane in a simple wind tunnel.
- FAA: Elementary Activities (Grades K-4)Lesson plans and activities from the US Federal Aviation Administration. Featuring stimulating puzzles and hands-on experiments
- FAA: High School Activities (Grades 9-12)Lesson plans and activities from the US Federal Aviation Administration. Featuring stimulating puzzles and hands-on experiments
- FAA: Middle School Activities (Grades 5-8)Lesson plans and activities from the US Federal Aviation Administration. Featuring stimulating puzzles and hands-on experiments
- Fan-tastic ForcesStudents will engage in flight experiments using to determine which materials & shapes are most and least susceptible to lift, weight, drag, and thrust.
- Flight Control Math 1: Graphing (Educator Guide)Students use graphing in a real-world situation to learn about geofencing. Using coordinate systems with maps, students locate positions to evaluate flight routes..
- Flight Control Math 1: Graphing (Student Guide)In this lesson, students use graphing in a real-world situation to learn about geofencing. By combining coordinate systems with maps, students locate positions and specified areas. Using this information, students evaluate different routes that air taxis can take.
- Flight Control Math 2: Using the Distance Formula (Educator Guide)Introduce students to package delivery drones in Advanced Air Mobility. Using the distance formula, students calculate the distance between coordinates and determine the feasibility of delivery drones
- Flight Control Math 2: Using the Distance Formula (Student Guide)Introduce students to package delivery drones in Advanced Air Mobility. Using the distance formula, students calculate the distance between coordinates and determine the feasibility of delivery drones
- Flight Control Math 3: Using the Distance and Speed Formulas (Educator Guide)This lesson provides a real-world scenario through which students get practice using the distance and speed formulas. .
- Flight Control Math 3: Using the Distance and Speed Formulas (Student Guide)This lesson provides a real-world scenario through which students get practice using the distance and speed formulas. .
- Flight Control Math 4: Using the Pythagorean Theorem (Educator Guide)This lesson uses real-world scenarios through which students use the Pythagorean Theorem to calculate airspeed, wind speed, and groundspeed.
- Flight Control Math 4: Using the Pythagorean Theorem (Student Guide)This lesson uses real-world scenarios through which students use the Pythagorean Theorem to calculate airspeed, wind speed, and groundspeed.
- Flight Control Math 5: Finding the Equation of a Line and the Point of Intersection for Two Lines (Educator Guide)This lesson provides a real-world scenario for students in a series of calculations for the intercept point of two lines. Students also use the speed formula to determine the time to the intersect point.
- Flight Control Math 5: Finding the Equation of a Line and the Point of Intersection for Two Lines (Student Guide)This lesson provides a real-world scenario for students in a series of calculations for the intercept point of two lines. Students also use the speed formula to determine the time to the intersect point.
- Four Forces: Principles of FlightStudents will learn about motions and forces, and transfer of energy as they explore the basics behind the four forces of flight.
- Johnny's Airport Adventure Educator GuidePromote interest in airplanes and air transportation in young students using role play. This educator guide consists of seven science-, mathematics-, or language-based activities including a storyboard and role-play activity. The storyboard introduces students to airport and aircraft terminology including engine types
- Line Up with MathProblem sets and hands-on math activities teach students about distance, rate, and time through the lens of air traffic control.
- Science Behind Quadcopters: Educator GuideThis activity explains the science behind controlling the movement of a quadcopter. Newton’s third law of motion, torque, and the fundamentals of rotary flight are introduced.
- Science Behind Quadcopters: Student GuideLearn how a quadcopter-type drone can move in all different directions using only propellers that face in the same direction!
- Speed of SoundThis activity, which is designed for high schoolers, allows students to collect data and calculate the speed of sound.
- Up, Up, and Away! Aviation ActivitiesEducation World offers a cargo of lessons about aviation that are just "plane" fun! Lessons in which students complete experiments about air flight, design model airplanes, and do much more!
- X-57 Maxwell: Circuits Activity GuideTeach students about simple circuitry as they build a paper circuit on a paper helicopter template
- X-Plane Glider: Engineering Design ChallengeStudents use household items and apply the engineering design process to create X-plane gliders that can fly at least 3 meters and must remain intact when landing.

- Last Updated: Feb 29, 2024 3:07 PM
- URL: https://teachers-ab.libguides.com/flighthistory
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