This is an NSTeens video about acceptable behaviour when playing an online game. Are you being competitive, or are you crossing the line and being a griefer?
This module provides the What? When? Where? Why? and How? of proper academic citation. See how MLA, APA and Chicago style citations are set out. You can practice identifying the key elements of citations and then try the quiz.
Here's a reminder that before we post online, download a game or buy something, we should take a second to stop and think before we click. Just using our heads...
Click if You Agree is a game that helps you develop the skills and confidence to read privacy policies and terms of use instead of just clicking on the “I agree” button. There are four scenarios to read through, choosing the most relevant parts of the policies.
This is a tip sheet that encourages teen students to think ethically about their online behaviour. The tip sheet focuses on three key messages about respect: privacy, feelings and property.
This collection of resources explores how ethical concepts (ethical development, empathy and laws, rules and personal morality) affect the ways that young people behave online as well as the opportunities they represent for developing digital literacy skills.
This is a collection of engaging "missions" during which students read a story on a social network feed; the story might be entirely true, entirely false, or somewhere in between.
Derived from the words ‘Net’ and ‘Etiquette,’ netiquette describes the general rules of conduct on the internet for respectful and appropriate communication