A free gamification app that works best with younger students usually in the primary school stage. The setting is a digital dojo where students can keep track of their mastery and skills. Students can collect points for anything from participation to helping others in the class.
A free online tool that enables teachers to create educational games for their students to play. Each game is presented to the students as a “mission” that they can play online as homework or self-study, or could play during a lesson. Every step of the game requires students to answer questions to progress.